<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="treeSaw"> 
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
       <name>CSI Slasher Saw</name>
        <image>icon_slasher.dds</image>
        <price>7800</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>LIZARD</brand>
        <category>misc</category>
        <vertexBufferMemoryUsage>48736</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>6750</indexBufferMemoryUsage>
        <textureMemoryUsage>4197176</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_sawSlasher</typeDesc>
        <filename>CSI_Slasher.i3d</filename>
        <size width="5" length="5"/>
        <components>
            <component centerOfMass="0 0 0" solverIterationCount="1000" mass="5000"/>
        </components>
    <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
     <mapHotspot type="TRAILER" />
    </base>
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherjoint" jointType="semitrailerHook"/>
        </inputAttacherJoints>
	</attachable>
	
	 <ai>
        <agentAttachment width="1.3" height="1.0" length="1.4" lengthOffset="0.2"/>
    </ai>
	
	<foldable>
		<foldingConfigurations>
			<foldingConfiguration>
				<foldingParts posDirectionText="Cut" negDirectionText="Cut">
                    <foldingPart animationName="cutAnimation" speedScale="1" />
                </foldingParts>
			</foldingConfiguration>
		</foldingConfigurations>
    </foldable>
    
	<animations>
		<animation name="cutAnimation">
            <part node="arm2" startTime="0.9" duration="0.9" startRot="0 0 90" endRot="0 0 0"/>
            <part node="arm1" startTime="0.9" duration="0.9" startRot="0 0 67.4904" endRot="0 0 0"/>
            <part node="saw_cover" startTime="0.9" duration="0.9" startRot="0 0 -70" endRot="0 0 0"/>
			
        </animation>
    </animations>
	
<cylindered>

   <movingTools> 

             <movingTool node="arm_hydraulic" playSound="true">
                <dependentPart node="arm_cylinder"/>
            </movingTool>
   </movingTools> 

        <movingParts> 
            <movingPart node="arm_hydraulic" referencePoint="arm_cylinder_ref" referenceFrame="arm_cylinder_ref" isActiveDirty="true" maxUpdateDistance="75" playSound="true">
                <translatingPart node="arm_cylinder" />
            </movingPart>
        </movingParts>
	
</cylindered>

  <turnOnVehicle>
        <animationNodes>
            <animationNode node="blade" rotSpeed="1800" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="5"/>
        </animationNodes>
    </turnOnVehicle>
	
	<treeSaw>
        <cutNode node="cut_node" sizeY="1" sizeZ="8" timer="0.01" />
		<cutNode node="cut_node1" cutSizeY="1" sizeZ="8" timer="0.01" />
         <sound file="$data/vehicles/komatsu/harvester951/sounds/951_sawCut.wav" startTime="0.01" direction="1" pitchScale="1" innerRadius="3" outerRadius="55" linkNode="cutNode">
              <volume indoor="0.6" outdoor="5.5"/>
              <lowpassCutoffFrequency indoor="4000" outdoor="20000"/>
             <lowpassGain indoor="0.3" outdoor="1"/>
         </sound>
    </treeSaw>
	
    <foliageBending>
        <bendingNode minX="-0.45" maxX="0.45" minZ="-0.45" maxZ="0.45" yOffset="0.02"/>
    </foliageBending>
    <wearable wearDuration="9999999" workMultiplier="0.001" fieldMultiplier="0.001"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>
    
<i3dMappings>
  <i3dMapping id="CSI_Comp" node="0>" />
  <i3dMapping id="arm_hydraulic" node="0>0" />
  <i3dMapping id="arm_cylinder" node="0>0|0" />
  <i3dMapping id="slasher" node="0>1" />
  <i3dMapping id="ai" node="0>1|0" />
  <i3dMapping id="arm1" node="0>1|1" />
  <i3dMapping id="arm_cylinder_ref" node="0>1|1|0" />
  <i3dMapping id="saw_cover" node="0>1|1|1" />
  <i3dMapping id="blade" node="0>1|1|1|0" />
  <i3dMapping id="cut_node" node="0>1|1|1|1" />
  <i3dMapping id="Cube.025" node="0>1|1|1|1|0" />
  <i3dMapping id="cut_node1" node="0>1|1|1|2" />
  <i3dMapping id="Cube.026" node="0>1|1|1|2|0" />
  <i3dMapping id="arm2" node="0>1|2" />
  <i3dMapping id="attacherjoint" node="0>1|3" />
  <i3dMapping id="collisions" node="0>1|4" />
  <i3dMapping id="Cube" node="0>1|4|0" />
  <i3dMapping id="Cube.001" node="0>1|4|1" />
  <i3dMapping id="Cube.002" node="0>1|4|2" />
  <i3dMapping id="Cube.003" node="0>1|4|3" />
  <i3dMapping id="Cube.004" node="0>1|4|4" />
  <i3dMapping id="Cube.005" node="0>1|4|5" />
  <i3dMapping id="Cube.006" node="0>1|4|6" />
  <i3dMapping id="Cube.007" node="0>1|4|7" />
  <i3dMapping id="Cube.008" node="0>1|4|8" />
  <i3dMapping id="Cube.009" node="0>1|4|9" />
  <i3dMapping id="Cube.010" node="0>1|4|10" />
  <i3dMapping id="Cube.011" node="0>1|4|11" />
  <i3dMapping id="Cube.012" node="0>1|4|12" />
  <i3dMapping id="Cube.013" node="0>1|4|13" />
  <i3dMapping id="Cube.014" node="0>1|4|14" />
  <i3dMapping id="Cube.015" node="0>1|4|15" />
  <i3dMapping id="Cube.016" node="0>1|4|16" />
  <i3dMapping id="Cube.017" node="0>1|4|17" />
  <i3dMapping id="Cube.018" node="0>1|4|18" />
  <i3dMapping id="Cube.019" node="0>1|4|19" />
  <i3dMapping id="Cube.020" node="0>1|4|20" />
  <i3dMapping id="Cube.021" node="0>1|4|21" />
  <i3dMapping id="Cube.022" node="0>1|4|22" />
  <i3dMapping id="Cube.023" node="0>1|4|23" />
  <i3dMapping id="Cube.024" node="0>1|4|24" />
</i3dMappings>
</vehicle>
